But the TV PC could finally be ready for its moment. In SteamOS, Valve has created a pretty good, pretty widely compatible Windows substitute that buries a lot of the PC’s complexity (without totally removing it, for the people who want it sometimes). Like the Nintendo Switch, Valve has crafted a user interface that feels good to use on a handheld screen and on a TV from 10 feet away.
And this is happening at the same time as a weird detente in the console wars, where Sony seems to be embracing PC ports and easing up on exclusive releases at the same time as Microsoft seems, for all intents and purposes, to be winding down the Xbox hardware operation in favor of Windows. Valve is way out in front of Microsoft on its console-style PC interface at the same time as the PC is becoming a sort of universally compatible über-console.
I’m kind of the ideal audience for the Steam Machine; nearly all my PC games are on Steam, I play practically nothing that requires anti-cheat software, and I play mostly graphically undemanding indie games rather than GPU-bruising AAA titles. So, you know, take my enthusiasm for the concept with a grain of salt.
But as someone who has already functionally been living with a Steam Machine for months, I think that Valve’s new hardware could do for living room PCs what the Steam Deck has done for handhelds: defining and expanding a product category that others have tried and failed to crack. This year, my Steam Machine has ably kept up with me as I’ve played Silksong, UFO 50, Dave the Diver, both HD-2D Dragon Quest remakes, part of a bad-guy run through Baldur’s Gate III, some multiplayer Vampire Survivors experimentation, several Jackbox Party Pack sessions, and more besides. I’ve never been less tempted to buy a PlayStation 5.